Please allow chat to be separated between Universal, Local and Party.

Blerkjerk

New colonist
I know it seems like a odd thing to ask for, however I'll be frank about it. I typically use games like these as a roleplay medium. It was a big part of why I have over ten thousand hours on Starbound and the community that formed around it was really something special. We've been talking about making a move away from Starbound because of how stale the game really has gotten over the years.

A super important part of trying to represent a galaxy where distance is present is the ability to have conversations that the whole galaxy doesn't always see. If you are on one planet, other people shouldn't be able to hear what you're saying if you're on another planet. However there should still be options for the pair to communicate if they so chose.

I get this comes off as weird and isn't the intent of your game in the slightest. But it's a really nice quality of life for more than just my community and I's personal desires. Being able to separate chat up allows for clutter to be reduced on servers with a lot of people talking and chatting at once. Giving people the options to communicate with everyone, or choosing to only speak with the people on the same planet.

For me personally, an ideal would be to have it so that Universal chat is always seen no matter what channel you're in, Local can be seen in Local or Party but not in universal and Party can only be seen in party. This way you have a lot of control over who you're chatting with at any given time.
 

Reaven

Administrator
Staff member
This idea makes a lot of sense to me at least, and I think it's a pretty reasonable one. We haven't decided exactly how to handle servers with players on multiple planets but I think this is a good general setup for what would make sense.
 

Mirau

New colonist
Could I suggest something a bit more immersive? Not only your universal, local and party conditions - but perhaps some sort of system where each user either needs to have a transceiver type piece of equipment, or be within range of an object that broadcasts a new alternative type of chat.

Even perhaps a range of frequencies for players to use. Nothing super convoluted. Alternate frequencies/sub-channels/whatever vernacular used could be a nice subtle way for players to help keep bothersome players out of roleplay. And for that feeling of espionage baked into the game.
 

melior64

Igloonaut
Staff member
perhaps some sort of system where each user either needs to have a transceiver type piece of equipment, or be within range of an object that broadcasts a new alternative type of chat.

Even perhaps a range of frequencies for players to use. Nothing super convoluted. Alternate frequencies/sub-channels/whatever vernacular used could be a nice subtle way for players to help keep bothersome players out of roleplay. And for that feeling of espionage baked into the game.
I really like this idea! RP'ers would also get that level of immersion and "realism" if they weren't in range or had the wrong frequency
 
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