Creature Ideas

Reaven

Administrator
Staff member
Have a favorite animal? Like a certain style of otherworldly being? Always had that idea no one's ever done?

Come and throw around creature/alien ideas that you think would be cool to see
 

jalapenobomb

New colonist
Backer
hostile maggot creatures. small ones that grab onto you, and maggot brutes that are the size of the ones in the demo now
 

Lintton

Colonist
Backer
I remember there was this one episode in St:TNG where Riker on an away team mission had gotten stuck in the leg and poisoned by a carnivorous plant. thing was, it wasn't this obviously dangerous creature, it hid in the trees and looked like vines, save for a few corpses in the vicinity, and it had a sharp part that stuck its prey with venom.

Never saw a sandbox experiment with making the trees a danger like that. Sounds like its right up a survival game's alley.
 
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Saluri

New colonist
Some kind of predator that's adapted to mimic the fungi in a cave, but has different markings so it's still clearly not the same
 

ArcAngela

New colonist
Backer
I'd love to see some creatures that are extremely hard to deal with, either things that you only encouter if you're going out of your ways or that punish you for not paying attention nor taking safety measures

Unsure if oceans will be a thing or if shuttles would be able to go underwater and work as submarines, but leviathans sound like the perfect obstacle between you and the bottom of the ocean, if that happens to have valuables

Another thing that would be amazing is the worst type of enemy; the enemy you don't see, viruses, germs, even something as simple as a flu

Its a bit of a daydream at best but it would be amazing to have a chemical/medicine system in place that lets you contract and address any kinds of germs you happen to stumble across, having to work on a cure/antidote, finding out the source, etc etc
Vaccines sounds like an amazing "permanent buff" to your character that makes you immune to certain types of germs, mutations in germs and symptons is also a clever use of RNG, just hopes and dreams tho
 

Reaven

Administrator
Staff member
Another thing that would be amazing is the worst type of enemy; the enemy you don't see, viruses, germs, even something as simple as a flu
Truth be told, I've been trying to think of how to get some kind of disease system into the game. The health system we're doing is already reasonably complicated.

I'd love to bring my medical education into real use and design space disease. I've got a lot of thoughts on what kind of novel infectious forms colonists would have to deal with, and what kind of infectious disease strategizing you'd have to do to handle a colony. Add in the fact that colonists going on that long of travel in an isolated clean environment are going to end up with deficient immune systems and there's tons of potential for fun with microbes
 

ArcAngela

New colonist
Backer
Truth be told, I've been trying to think of how to get some kind of disease system into the game. The health system we're doing is already reasonably complicated.

I'd love to bring my medical education into real use and design space disease. I've got a lot of thoughts on what kind of novel infectious forms colonists would have to deal with, and what kind of infectious disease strategizing you'd have to do to handle a colony. Add in the fact that colonists going on that long of travel in an isolated clean environment are going to end up with deficient immune systems and there's tons of potential for fun with microbes
Maybe if you make oxygen a "physical" thing in the game (like in Oxygen Not Included), then adding bacteria to it would be easy, this way you can make certain objects generate infected air pockets that slowly infect the air around up to a maximum, this would make toxic forests a real hazard

Another way is having an "infected" state that all things can have, and the value of this "infected state" is defined by what type of disease is in place:

So lets say you get hurt in iron spikes, now you're "Infected" with the id "tetanus", lets say you decided to eat an alien fruit without washing or cooking, now you're also infected with "god knows what"

This can go epidemic even; a colonist gets infected, washes himself in water, animals can drink from infected water, infected wild life infects the environment, infected water will infect the ground and thus plant-life, now its no longer about curing 1 sick guy, its about finding the cure that can be applied to a whole ecosystem

From there you could make the "Immune" state, so you can vaccinate against tetanus and gain the immunity of it, this status could be temporary just like the Infected status, this way you can get a flu thats only temporary, or you can treat a disease that "makes you immune" for a small duration, just to cure it for good but the next time you come in contact with the source you'll contract it again
 

Mirau

New colonist
The concept of having to eventually having to build a proper water filtration system (whether it be boiling water or a complex pump array) sounds so exciting! My mind immediately went to: Oh you'll have to grab a sample of a wild native creature's blood to help speed up a cure process. And then I imagined creatures in vats where you are able to synthesize your own space disease based on criteria learned.

I'm getting way off topic, but man that would be one hell of gameplay concept. Particularly so for this type of game.
 
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